![]() ![]() I’ve been playing and playing everyday every chance I get when I’m bored and it’s all the same. I have a feeling I would like this a lot if there is proper pacing and difficulty ramp up, but I am not giving companies like this any money when I am watching more ads than playing! Please change the amount of ads shown, I don’t need to see one for every puzzle or if I choose to restart it b/c of failing! Heck even just do it for the first 20-30 puzzles or so that way I can tell if I would like the game. Then when you fail and retry… guess what? -another ad! If the developers of the game have so much cost overhead to where they have to continue to show an ad with each puzzle instead of every 4-5 like reasonable games do then the company has other issues and would t want to support a failing company! I do not think this is the case though and it’s just greed, them trying to extract every penny possible out of each user. I can’t get a feel for if the puzzles get better, harder etc or they just keep using cheap tricks like making the balls randomly bounce out without anyway to control b/c of so much time spent in ads. I understand that games have to earn a profit and have to use ads but when the game design has you spend substantially more time watching ads than playing the game itself, it is what I would call a major design flaw! Yes you can pay to remove ads but when I cannot even tell if this is a game I am going to enjoy playing b/c it takes 10 mins to play 5 puzzles b/c of said ads, things are out of hand. That is the sign that it’s time to dump this. I’ve become numb to the ads, but it just means I’ve been game-psychologically conditioned because when they don’t show (claims of No Internet - never true), I get upset because I can’t get bonus points or the rents. I’ll go to the cheapest end, max out the 20 building types, and call it good and delete the app. But when the (costliest end) buildings begin to cost 232,000 then 500,000, then 1,000,000 tokens to build a house and the rent earned only increases 100 tokens, it will take a month of playing just to earn enough to build another lineup of buildings (I have 12 buildings, and it currently is 2mil tokens to upgrade all, next it will be close to 4mil). None is too hard, and that is nice for mindless playing, and admittedly there is something satisfying about watching these pieces drop into the beaker glass.At first I liked building the city and seeing what comes next. I liked this game for the first 1000 levels - it was neat to see how creative they designed the different levels, but after awhile, they begin to repeat. :^/A personal gripe of mine is aesthetic, and means very little, it doesn't affect the star rating I gave at all, it's just- the designs for the ball pieces that are available are so boring? Compared to parking jam's designs I dislike them a lot. Just found a challenge level bug too, where there's a few with so many ball pieces in such a narrow space the camera won't pan far enough to see the pin under the ad? That's absolutely ridiculous. I feel those levels could do to be a little tighter. Which is incredibly frustrating, considering that you have to watch an ad every time you retry the level? Sometimes these flukes happen when bombs are added to the mix in the challenge levels too. However, I've noticed that I can complete a challenge level perfectly, but still fail because at the end some of the pieces fly out of the cup under the game's own physics engine. I've played the game Parking Jam by this app studio too, and found it to be nothing exceptional as well, but still a very pleasant game that's a notch above most awful clickbait crap apps. I really like the game, and think it's entertaining, but it could do with some fixes. Please fix challenge level 97 so that it can be beat, and so others like me won’t lose sleep at night thinking about the one challenge that got away. This is very devastating for my ocd brain to be so close to completing this game in Its entirety, only to see one lone challenge in red with the word “Failed”. You are given 5 moves to complete it, but it can’t be done in less than 6. ![]() I have one and only one complaint about this app. I’ve unlocked all 120 challenge levels and completed them all….except for one. ![]() I’ve built every house to level 20, and upgraded every area to max. I’ve unlocked every ball, theme, stick, & trail. That being said, I have enjoyed this game for what it is. Yes, the levels are pretty easy and start to repeat again. Okay, so there are a lot of comments about the ads in this game, and the lack of increasingly difficult levels.
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