![]() You should have plenty of time to take these out.įive Magitek bits will appear in the center, and will start to spam lasers. Then repeat for the second, healing as necessary. Players should then group up on the designated player and walk into an orb. When Aetheric Boon is cast, all players will be sent backwards. It is recommended ahead of time designate the player to stack on. If the orbs hit each other, they wipe the group. They're connected in pairs, and will converge towards the center. Can be really bad if the tank purge and the healers have not healed it when Boons appear.įour orbs appear on long tethers. Tank Purge is still used through out the fight. I can confirm 3600 roughly to my i80 bard. This attack is very deadly in airship phases. Recommended that only the main tank stay in front at this time. Deals heavy damage to all players in front of ultima. The player will be noted with a symbol over their head. He will cast out green orbs that track a player. Can deal moderate to heavy damage if you stay in it. Similar to story ultima, he will turn around and draw green lines on the ground. If they are quick enough you can avoid the second eruption, if they are slow you will get another plume/charge phase.Īfter the primals are done, the fight changes a little. ![]() If all goes well you should get: Eruption, purge, plumes/charge, eruption, purge. It is recommended that players stay out of the center during Ifrit's stage, as Ifrits Dash will always go through the center in some direction. Avoid them by going to the edge and adjusting position as necessary. It will not be lethal.įour plumes will appear, then a line of them, with Ifrit charging the field while the second set explodes. Eruptions will appear under two random party members, they should run IN THE SAME DIRECTION around the edge of the map. Tank Purge starts to show during this phase.Īverage run is: Outside/Inside plumes, Tank Purge, Inner/Outer Plumes, Outer/Inner Plumes. Avoid the plumes, and gather up in center for Tank Purge so the healer can A.O.E. ![]() Most times you should only see: Mistral Shriek, Eye of the Storm, Mistral Shriek before Garuda vanishes for good.įull rotation is Outer Plumes, Inner Plumes, Tank Purge, Inner Plumes, Outer Plumes. Get behind Garuda and make sure Ultima can't knock you into the AoE.Įye of the storm appears, get to the VERY EDGE of the center, move to the outside ring as soon as the purple graphic disappears to avoid Titan smashing down in the center. Garuda appears in the center, and Ultima will try to knock you into her AoE. Main tank doesn't have to dodge attack unless specified.Ultima has a 10-minute enrage timer, so keep the DPS up.If tanked due north, the first boon will hit the tank immediately on spawn. Move Ultima to the Northwest or Northeast edge afterwards, NOT THE CENTER NORTH. It is strongly recommend you tank in the center until after the Garuda phase.Tank Purge is an attack repeated through every phase from Titan onward, it's an area-wide AoE that does a lot of damage.At the least with 3 if this happens the original tank can take over again until the other tank is brought back up and healed up to take over. If you swap at 4 and the new tank eats fast heavy damage and dies, the run is over, as the original tank must take over with 4 stacks and dies on the next. Reason for change is that 4 leaves really 0 room for mistakes. All personnel not presently taking Ultima should not be in front of Ultima or risk getting a stack. If the stack reaches 5, that player dies. Tanks swap at 3 stacks of the debuff, one stack is applied every ~20 seconds. Ultima will apply the buff Negative Aetheroplasm (may need confirmation on exact name).If you don't trip all 4 sets, you lose instantly. And the Final Aetheric Boon is completely win or lose. Airship 2 can be dangerous as the airships deal massive damage, the lasers could hit the tanks, and ultima could use diffractive laser all during this phase. People tend to struggle with the dashes in this phase. Three phases are make or break points in this fight.Who is targeted by orbs, which players get eruptions, and where the magitek bits target are the only real random factors in the fight. It's not a particularly hard fight as much as it is knowing what is coming next. ![]() Ultima is a fight of speed, ability to dodge, and coordination.
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